American Association for School Librarians
I. Inquire: Build new knowledge by inquiring, thinking critically, identifying problems, and developing strategies for solving problems.
II. Include: Demonstrate an understanding of and commitment to inclusiveness and respect for diversity in the learning community.
III. Collaborate: Work effectively with others to broaden perspectives and work toward common goals.
IV. Curate: Make meaning for oneself and others by collecting, organizing, and sharing resources of personal relevance.
V. Explore: Discover and innovate in a growth mindset developed through experience and reflection.
VI. Engage: Demonstrate safe, legal, and ethical creating and sharing of knowledge products independently while engaging in a community of practice and an interconnected world.
Standard 1: Empowered Learner. Tinkering and making support students leverage technology to take an active role in choosing, achieving, and demonstrating competency.
Standard 4: Innovation Designer. Students can use a variety of maker technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
Standard 5: Computational Thinking. Making in the classroom gives students a chance to go beyond using technology in predictable ways and instead allows them to develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
ISTE Standards for Educators
Teachers can find new challenges and learning opportunities with maker technology and pedagogy that embraces the enthusiasm and attitude of the maker movement.
ISTE Standards for Education Leaders
School and district leaders can emulate the "get it done" mindset of the maker movement to encourage a learning environment of digital age challenge, excellence and collaboration.
ISTE Standards for Technology Coaches
By learning more about the maker movement, technology coaches can add more tools to their toolkit for preparing other teachers to meet the challenges of digital age learning and teaching. Perhaps the best educational outcome of the maker movement is the new ways that project-based learning can come to life, especially in STEM subjects.
ISTE Computational Thinking Competencies
Teachers can model lifelong learning and passion for the myriad opportunities that come from exploring microcontrollers, sensors, robotics and other technologies that integrate computational thinking (CT) across all disciplines.
References
American Library Association. (2018). AASL standards framework for learners. https://standards.aasl.org/wp-content/uploads/2018/08/180206-AASL-framework-for-learners-2.pdf
Martinez, S., & Stager, G. (2021, May 10). The Maker Movement: A learning revolution. ISTE. https://iste.org/blog/the-maker-movement-a-learning-revolution
The University of North Carolina at Chapel Hill School of Education. (n.d.). Know and use a deliberate design process: Designing a solution: 3-5, 6-8. Know and use a deliberate design process | Designing a Solution | 3-5, 6-8. https://iste.web.unc.edu/activity/designing-a-solution-3-8/
The University of North Carolina at Chapel Hill School of Education. (n.d.). Know and use a deliberate design process: Little engineers: K-2. Know and use a deliberate design process | Little Engineers | K-2. https://iste.web.unc.edu/activity/little-engineers-k-2/